Gamestorming for
Innovative Teaching

The main goal of the project is to improve the quality of didactic methods and tools in the 4 HEIs forming the partnership, by designing and implementing innovative cooperative games developing a selection of competences valuable in the 21st century labor market.

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General goal

The general goal of the project is to improve the quality of didactic methods and tools in the 4 HEIs forming the partnership, by designing and implementing innovative cooperative games developing a selection of competences valuable in the 21st century labor market.

Main objective

The main idea of the project is to develop a hex board game and a set of four culture-specific role playing games to be used in the classroom environment at a higher education level. Through games and gamification the students will have an opportunity to practice and develop the 21st century skills, such as communication and cooperation skills, creative and logical thinking, awareness and openness towards intercultural differences.

Partners

Wyższa Szkoła Filologiczna we Wrocławiu, Poland,
Høgskulen på Vestlandet, Norway,
Universitatea „Vasile Alecsandri” din Bacău, Romania, and
Univerza v Ljubljani, Slovenia.

International Conference

15 May 2020, Wrocław, Poland


Organized by

Philological School of Higher Education in Wroclaw, Poland


In cooperation with

Western Norway University of Applies Sciences (HVL), Norway

“Vasile Alecsandri” University of Bacău (UB) Romania

University of Ljubljana (UL), Slovenia


See the presentations of the conference



Intensive Study Programme

23 - 27 September 2019, Wrocław, Poland


12 teachers

40 students

from Poland, Romania, Norway and Slovenia


1 Hex Game

4 Role-Playing Games

4 National Evenings


See the programme


News

Pictures of the meetings, testing the game with students, ...