Planet Hexagon

Planet Hexagon is a civilisation-building game with the action taking place on a distant planet. It can be played in two different modes: a small group mode and a large group mode. In each mode there is a basic version and an extended version with extra mechanics. The mechanics of the game include drawing/choosing/flipping hexagonal tiles, using special cards, borrowing special cards from other players/teams, cooperation, competition and strategy. The rules are quite simple and can be learned quickly.

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About the game

The game has been developed as a tool to increase the quality and variety of the academic classes performed at the four higher education institutions involved in the project, and other institutions as a target in the future. It can be used as a didactic tool in the area of foreign languages, social and natural sciences, economic sciences and in pedagogy. Students are expected to develop as well 21st skills: foreign language communication, creative thinking, expression, cultural and intercultural awareness and adaptation skills.

  • Type of the game
    • A competitive/cooperative game.
    • Four players/teams compete but members of a team [in the extended version] cooperate with each other.
    • Each player collects points by creating a new community through acquiring fields, forests, waterways, building houses and public buildings, setting up farms and factories.
    • Hex tiles symbolize different types of properties.
    • The communities are built by adding different hexes.
    • The team with the most points wins.

  • Objective
    • The objective is to build a colony using different tiles, which represent certain types of terrain and structures.



The Story

Once upon a time in a distant galaxy, strange, intelligent creatures lived in one solar system. The solar system was quite small but crowded – it had only five planets, four of which were inhabited by four different civilizations. They never had to compete for any resources; each planet was a land of milk and honey and the inhabitants were lucky enough to have all they needed! Unfortunately, every civilization focused only on one aspect of their development, ignoring everything else almost completely. For one civilization the most important thing was technology, while for others nature, art or sense of community, respectively. They all lived in perfect bliss on their home planets and nobody thought that they would ever have to move to look for a new home. Little did they know what the future held for them!

The galaxy was ruled by eccentric but fair gods who did not like the fact that all civilizations lived separately and were completely indifferent to each other’s achievements. To punish the people for their short-sightedness and force them to change for the better, the gods decided to freeze all the planets in time and put a handful of colonists from each civilization on the surface of the fifth, uninhabited planet, telling them that only once they understand the benefits of balanced development in a spirit of cooperation, achieving true greatness and their full potential, the original planets will be unfrozen again. The civilization that develops most in the course of one year (4 seasons), and, consequently, pleases the gods to the highest extent, will get its planet back first and will be able to return and thrive, having learned an important lesson about cooperation and balanced development. The gods are keeping an eye on the colonists and provide them with help in the form of the Supply Centre. They give the colonist supplies, teach them valuable life lessons but also make bets on their favourites, combining business with pleasure.

Lupidians were the first to establish their colony and also the first to realize that cooperation is essential to survive in new harsh environment. That is why they arranged the meeting of colonists from each civilization. The assembly agreed on a peace treaty and established a union to support one another — each civilization was to donate their greatest asset to the common pool, from which all the other civilizations could take what they needed to thrive.

Players

  • 4 players or 4 teams of players.
  • Extended version:
    • includes descriptions of 4 civilizations,
    • their special skills
    • and hidden goals.

Content

  • 4 boards for 4 different civilizations. Each board contains:
    • waiting spot for the tiles not used immediately
    • black hole for discarded cards
    • place for the Hidden Goal of every civilization
    • place for Main Assets card
    • information about the given civilization with their unique characteristics and bonuses
    • cheat sheet explaining how to count points
  • bag for tiles
  • rubbish bag
  • 30 blue markers
  • 30 green markers
  • 88 tiles
    • Starter Houses: [4 tiles]
    • House / Public Building: [21 tiles]
    • Forest / Field: [21 tiles]
    • Water / Field: [21 tiles]
    • Farm / Factory: [21 tiles]
  • 4 cards with Main Assets
  • 6 cards with Hidden Goals
  • 1 card Common Goal
  • 16 Seasons cards to be used in Mode 2
  • timer to keep track of time (could be a mobile phone)

Tiles

  • Planet Hexagon includes 88 tiles divided into 5 types.
    Tiles 2) – 5) are double-sided.

    1. Starter house: each player receives a tile with a Starter House at the beginning of the game [4 tiles]
    2. House / Public building: featuring a House on one side and different types of Public Buildings on the other [21 tiles]
    3. Forest / Field: featuring a green Forest on one side and brown Field on the other [21 tiles]
    4. Water / Field: featuring blue Water on one side and brown Field on the other [21 tiles]
    5. Farm / Factory: featuring a Farm on one side and a Factory on the other [21 tiles]

Tiles should be placed adjacent to each other, and from the third tile on, they should have two touching edges, except for Farms and Factories. Factory are placed either on Water or Forest tiles, and Barns are placed on Field tiles.

All Houses, Barns, Factories, Forests, Water and Field tiles are identical. It is only the Public Buildings that differ from each other. There are 7 different types of Public Building tiles. You can only have one Public Building of a given type in your colony; if you have more, you do not get any additional points for them.


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